Following up our recent announcement that Dahku is done with game development, we have some thoughts on the current state of the Wii U eShop, and why we think things turned out the way they did for us. This may be informative for fellow small devs looking to Wii U as a development option, and it may be of interest if you're one of the few who like what we do.
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I begin to feel like a fossil, a relic of a bygone age. The more I experience, the more I'm realizing that when I see people say they like "retro" games, what they really mean is they like the visual style of 8-bit games (or 11-bit, as seems a better approximation of what people do these days). There's a big difference between a game that simply looks like it's from the old days, and one that actually incorporates gaming values from the old days. We, Dahku, really liked those old days, and we try to bring to the table the essence of those days, not with little pixel graphics but with core gameplay ideas and values... And I think it's killing us.
Being the avid Nintendo fans that we are, and being the indie developers we are, it was a very exciting moment when we learned that the Wii U had an indie-friendly developer program. Console development could open up all sorts of possibilities to us, but first and foremost, we had a game that felt to us like it should have been on a Nintendo system all along, that never got a chance to appeal with its new, easier difficulty mode, and which we truly felt could find a good home on a system where the players would have the same gaming values as we did. It would be a great way to test the waters on a new market.
After months of nothing but Chubbins here on the blog, we're excited to finally announce our second title for the Wii U eShop! Soon Shine puts you in control of the sun and moon and tasks you with fighting off hoards of spirits hungering for energy--your energy.
Gameplay-wise, Soon Shine is played entirely on the Wii U GamePad's touch screen, and combines the single-screen score-racking fun of puzzle classics like Tetris with the quick reflexes and tenacity required of an action game. It's an addictive combination that we hope will appeal to a wide variety of gamers!
Soon Shine is currently under Nintendo review, and we hope to release it across the Americas mid-August. It will be priced at $1.99 in the US. Check out the trailer and other info here!
In our last blog post Paul went over our collective pre-launch thoughts on Chubbins. We're now coming up on a month since the game hit the eShop, so it seems a good time to talk about how things have gone post-launch. This could be considered a postmortem of sorts; I'll be tackling the project in sections, looking at what we did wrong, what we did right, and other aspects of the project and its reception worth noting.