August was an interesting month for Prism Queen. Early on, our hours poured into the project exceeded those spent on Chubbins and Soon Shine combined, and by the end we're getting close to surpassing the total of all three of our prior games. Looking at things in those terms, it's troubling to think how much we've already put into a project that could ultimately fail on Kickstarter--no doubt many indies know the feeling.
On the other hand, Prism Queen is all about aiming high, dreaming big, and doing everything right this time around!
In mid-August we took time to reevaluate our schedule. We'd been looking at October for Kickstarter, but decided that making that deadline would not only mean working at an insane pace but also scaling back the Kickstarter presentation from our original vision. We ultimately decided we didn't want to go that route. We want to take as much time as necessary to polish Prism Queen and give it the presentation and promotion it deserves.
We're now looking at winter 2018 for Kickstarter, probably February. We hope everyone out there will agree in the end that the wait was worth it!